With the aforementioned Taito hardware SNK Playmore took the opportunity to create their first games with high-definition graphics, but instead of develop a brand-new graphic engine they kept much of the engine quality previously used for 128-bit systems, without a significant technical and graphic jump and only increasing resolution or some effects.įirst announced during the All Nippon Amusement Machine Operator’s Union (AOU) SNK Playmore planned to release the game at the end of 2007, but during the Tokyo Game Show of such year the date was pushed back to 2008. In the mid 2000’s the industry moved to the first hardware with HD capabilities like the Xbox 360, PlayStation 3 and Taito’s Type X². When the 128-bit consoles and arcade boards reigned in the videogame market SNK continued to developing 3D incarnations of his classic series, this time with the Maximum Impact sub-series of The King of Fighters franchise. This caused a decline in the popularity of the series, which took it to a period of 11 years without releasing a new installment, until the arrival of the “soft reboot” simply called Samurai Shodown in 2019. The Xbox 360 home port keeped the original arcade subtitle in America and Europe.įeaturing a reworked battle system planned to better fit 3D fighting games, Samurai Shodown Sen was developed and released as part of the series’ 15th anniversary (alongside Samurai Shodown Anthology), but was received with divided and negative criticism because it marks a big depature from the classic gameplay of the series. "Samurai Spirits: The Blade of Fate") for China. When the arcade version was released outside Japan SNK marketed it (in most of the countries) with the title subtitle Edge of Destiny, while the title was Shi Hun: Mingyun Zhiren (侍魂 -命運之刃-, lit. It’s the 11th main release in the Samurai Shodown series, and 4th game developed with a complete tridimensional graphic engine. Samurai Shodown Sen, best known in Japan as Samurai Spirits Sen (kanji 閃 is literally "Flash", and refers to a certain strategic position in swordfighting), is a high definition, 3D weapon-based fighting game developed by the studio K2 LLC in conjunction with SNK (then SNK Playmore) for the Taito Type X² arcade board, first released in Japan in 2008, and ported to Microsoft’s Xbox 360 system in 2009 (eastern localizations were launched until 2010). Fight with style - Finish with brutality! - Xbox 360 tagline. ESRB: M for Mature - Blood and gore, mild sexual themes, violence.